Friday, March 27, 2009

Resident Evil 5 Review

So yea I finally picked up Resident Evil 5 despite how much the demo put me off, why you might ask well let me put it this way it was a Friday night our friends were suppose to come over... well it didn't work out so sitting there in our boredom my wife and I decided to get Resident Evil 5 to play coop, and let me tell you I have not regretted that decision yet.

First off if your no stranger to Resident Evil 4 you will be no stranger to the layout of the game, however if you have never played Resident Evil 4 or and Resident Evil game and you are looking for a shooter you might want to keep looking. Resident Evil 5 sticks to the formula of you having to stop to aim and shoot (No more two-piecing darn) I will admit at first this was one of my turn offs about the game however after playing the game for a bit I will admit being able to move and shoot at the same time would have made the battles way too easy, in a way having to stop makes you think more aware of what is around you and has to react sometimes out of fear.

Resident Evil 5 puts you back in the shoes of Chris Redfield and the newest edition to the series Sheva Alomar who is Chris's new partner in the BSAA which is an organization setup to stop bioweapons for getting into the wrong hands. In typical Resident Evil fashion things go from bad to worse the more you progress in the game, and the further you get the into the game the tougher the creatures get you fight. Here comes one of my biggest gripes about the game, instead of making more unique enemies Capcom decided to recycle a few from Resident Evil 4 and throw them into Resident Evil 5, ok I can deal with the Chainsaw guy and the El Giante but coming across the same Minigun guy made me think ok they honestly couldn't think of anything else? On the plus side they did add a few new creatures to the mix one of my personal faves the ever popular Reaver who can one hit kill you if you get too close.

Another thing I didn't like too much about Resident Evil 5 is the rehash of enviorments, not to say that they are the same from Resident Evil 4, and not saying that the previous Resident Evils didnt all feature a Lab of some sort, what I am saying is the overall path through the game feels very similar to Resident Evil 4, once you get to the ruins you will catch what I am saying.

New to the Resident Evil experience (without including Outbreak) is the addition of COOP, and let me tell you it feels so right in Resident Evil 5, you will find yourself working together to take down objectives and to keep each other alive. I remeber when my wife and I first fought the Reaver and we worked together to knock him into the furnace, it was just amazing how much you can do with another person, but it's not all fun and games you will find yourself at times having to save your partner when they are in the dying stage, this can be an annoyance if you are at one of the parts where you have to split up, thankfully Capcom included a pretty generous checkpoint system so you will never be retracing your steps too far.

Overall Resident Evil 5 is a solid game for coop, however its probably not one I would pick up to play singleplayer, it's better left played with a friend over live or via couch coop.

I give Resident Evil 5 4 out of 5 for solid coop play and and overall enjoyable experience despite a few gripes I have about the game.

1 comment:

  1. I had never played a RE game until RE4, which was on the Wii. I really did enjoy it, and I was looking forward to RE5. But when I played the demo, I sucked so bad and couldnt get more than two minutes into the game before dying, so I kinda put it off.

    Its on my Gamefly list, so hopefully I'll get it eventually and feel better about it after some experience and co-op.

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