Showing posts with label Left 4 Dead 2. Show all posts
Showing posts with label Left 4 Dead 2. Show all posts

Thursday, May 20, 2010

Another Left 4 Dead Expert run complete

Well we have done it again. Another person on my friends list has been helped to attain the "What are you trying to prove" achievement in Left 4 Dead last night after completing Blood Harvest on expert. Blood Harvest is probably by far the most difficult campaign on Left 4 Dead with some of the cheapest Director spawns for the Tank and witch. However with a little will power and 1hr and 47 mins of our time we were able to get NvaderJim safely on the rescue vehicle. I believe this marks the 3rd or 4th person I have helped through on this but each time is just as satisfying.

Next up on the agenda is expert on Left 4 Dead 2.

If anyone reading this needs help on Left 4 Dead or Left 4 Dead 2 please let me know I really enjoy running through them. You can reach me via comment here or by sending a message to me on Live GT: Biohzrd451

Friday, April 23, 2010

The Passing DLC Review


Just A quick review of the new DLC out for Left 4 Dead 2 titled The Passing.

The passing is a bridge between the Dead Center and Dark Carnival Campaigns and sees our rag tag team of survivors meeting the cast from L4D.

Overall this DLC proved to be 100 times better than Crash Course which hit last year for L4D, and it seems like they threw in alot more humor as seen in the writings on the wall. I really only have one complaint and I noticed it only while playing Scavenge; We noticed that the hit detection seemed way off, firing point blank range into a zombie horde with a shotgun would down maybe one or miss altogether, also another example my friend was grabbed by a charger dropping his gas can right next to him, now me being the team player unload into the charger chest level up only to have the gan can which is on the ground explode with the text stating I destroyed a gas can.... now mind you I was using the AK-47 which to the best of my knowledge does not have shotgun like spread.


Altogether this is a really good piece of DLC and I highly recommend it to anyone wanting to renew their passion for Left 4 Dead2. Despite the few bugs which more than likely will be fixed in the coming weeks I give the new DLC a 4 out of 5.

Thursday, September 24, 2009

Left 4 Dead 2 Demo early to preorders?

Well if you are one of the many people I game with online you know how much I love Left 4 Dead, and you probably know that I am super excited for Left 4 Dead 2.

So anyway the other day Valve confirmed that the Left 4 Dead DLC Crash Course will be dropping on the 29th which is very cool, also they announced the demo for Left 4 Dead 2 will be dropping October the 27th. Now here is where things get hazy; I was doing some searching and came across a tidbit that mentioned the 27th date is the day people who preordered will be able to download the demo, the rest will probably have to wait a few days before getting their rotting hands on it.

Stay tuned here for more news as I find it.

Till next time loyal readers.

Wednesday, September 2, 2009

Left 4 Dead 2 New Special Infected

Ok so anyone who knows me, knows I am psyched for L4D2 so any news I found out about it makes me salivate profusely.

Looking around the net I found info on the new special infected that will be revealed at PAX this year is the Jockey, in case you were wondering a Journalist wrote Valve who did in fact confirm the Jockey's existence.

The Jockey changes up the ball game big time his ability is to pounce on the back of a survivor (similar to hunter?) and start ripping them apart... but it doesn't stop there once he is on the back of a survivor he can steer them... yes you heard correctly he will be able to control their movement... I can only imagine the sweet chaos that will happen in Left 4 Dead 2 versus now.

So far Valve has really changed the entire Dynamic of Left 4 Dead 2, now gone are the days when we would huddle in a closet meleeing the hordes away the Spitter has seen to that as well as the fatigue meter from using melee attacks, the charger will see to it that groups of tight knit survivors will be split up, and the Jockey seems like a deadlier version of the hunter. I enjoy the changes that Valve has made so far as it really pushes teamwork to a whole new level as we will have to develop our strategies on the fly.

So what are your thoughts on the changes being made by Valve, or on the new Special Infected that have been added to the game?